(pmaranci@[EMAIL PROTECTED]
) writes:
> I was just inspired to write the following eight tips for contestants
> in con costume competitions. Copied from my LiveJournal entry (
> http://www.livejournal.com/users/bobquasit/218673.html
):
As the director of the MediaWestCon masquerade, I have a few nits
to pick.
> 1. This is a science fiction and fantasy convention. Don't wear
> something that anyone could see on any mundane walking down the street.
> If you simply HAVE to wear that plain brown dress, at least stick a
> ****ing antennae on your head and call yourself an alien!
That ones fine. A hall costume worn during the con is also fine,
but regular street worthy clothing isn't a costume; its work clothes.
> 2. No one except the workman****p judges will care that you used 3.48478
> cm beading with a left-handed rawler and genuine alpaca-hide
> feathering. Make a costume that's interesting to look at, or show us
> some skin.
No. " No costume is no costume ". If you're *****, then go to a strip
bar, and let the masquerade do it's different thing.
Good workman****p is noteworthy, though thats one reason to have a
separate workman****p judge, who usually does their judging backstage.
> 3. This is a costume contest, not a dance competition. Stop dancing.
> Show the damned costume and get off the stage.
No. Good presentation can really add to a costume. The least interesting
thing for a contestant to do, is a five second walk past, as the audience
and judges simply won't have time to *see* what the costume is all about.
> 4. Stop hurting our ears. Record your music at a reasonable level.
Sure. Many con masquerades have a tech run-through sometime, usually,
earlier in the day of the event. Its always a good idea for contestants
to come and see how things will run, and to test out theur music/
narration media. Also, if you are bringing such media, make sure that
the masquerade can play the formet your media is on. This often can
also be asked about before the con, by contacting the con and/or
it's masquerade department.
> 5. Don't bore us with your interminable narration. We don't give a ****
> about the history of Queen Aphasia, Empress of the Sixth Scrotumverse
> or whatever the hell she is. We know damned well that she's your LARP
> PC, and we don't care.
Some do. A short narration is fine. But, try to keep it under 20
seconds. Narration for the purpose of the action of the entry
( Like a sword fight during the presentation- check with the
masquerade dept if such is allowed at theirs- should not exceed
the narrated action.
> 6. Have a sense of humor. One good laugh is worth ten thousand
> hand-crafted beads. On second thought, make that ten million.
This is the truest one, and simply cannot be overstated.
> 7. Take it easy on the host. Give your entry a pronouncable name. And
> if your own name is unusual, include a phonetic translation.
Absa-fraggin'-lutely !
> 8. Speed it up! Any entry that takes more than ten seconds to present
> had damned well better be REALLY funny, feature an incredible special
> effect (and no, special beading doesn't count), or be modeled by
No, up to 30 seconds is fine. Somewhat longer, if there are several
people in the entry, if there is a schtick involved, or an action
sequence, or the like, is OK, too. If you figure say, 25 entries,
and ten seconds per presentation, even allowing for, say, 30 seconds
between entries, you're all out of there in 16.7 minutes.
Not much of a masquerade, in my ( 13 years run now ) book.
> someone seriously hot.
Again, go to a strip bar. No one owes you " hot " at a con, OK ?
Andre


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