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nagasiva's alt.magick FAQ

by luckymojo.com@[EMAIL PROTECTED] (tyaginator) Aug 26, 2007 at 05:23 AM

____________________________________________________________
   
   Archive-name: magick/namfaq
   Version: 500308
   Posting-Frequency: when desired
   
   Located at
   
		http://www.arcane-archive.org/faqs/namfaq.php
                                   
                       NAGASIVA'S ALT.MAGICK FAQ
     ____________________________________________________________
   
                               CONTENTS
                                   
   01.00 EDUCATION
        01.01 how do I become a mage?
             01.02 how can I learn about magic online?
   
   02.00 TERMINOLOGY
        02.01 what is "magick"? is it different than "magic"?
             02.02 why is the alt.magick newsgroup spelled this way?
   
   03.00 CLASSIFICATIONS
        03.01 what is the difference between white and black
              magic and how are they used?
   
   04.00 FORMULAE
        04.01 what's a good spell to change my body, my ***,
              my ***ual preference, or my shape?
        04.02 where can I find (variable other spell)?

   05.00 SCIENCE
        05.01 can you prove that magic exists?
   
   06.00 HORROR
        06.01 is the Necronomicon real and can magic be based on it?
             06.02 ok, is there a Necronomicon?
                  06.03 yeah, ok, but could and does a 
			Necronomicon *exist*??
   
   07.00 AFTERWORD
   
   08.00 COPYRIGHT
     ____________________________________________________________
   
   01.00 EDUCATION
   
   01.01 how do I become a mage?
   
     the identifier 'mage' has become popular with the adoption of
     the term within role-playing games and comic books. it has had
     intermittent usage within the occult community, but typically
     other titles are used indicating association with
     mystico-religious traditions (e.g. witch, Magus, etc.) to
     indicate a proficiency with magical tools, principles, rites,
     or knowledge.
     
     there *are* organizations which confer official designations
     upon those who wish to obtain them, usually in exchange for
     paying some fee and perhaps also for passing a test of some
     kind. the Universal Life Church gives out certificates
     conferring titles like "Magus", "Monk", "Shaman" and even
     "Angel". most require no test and can be obtained through
     Universal Life Books, P.O. Box 1406, Woodland, CA, 95776 or
     maybe through a search engine if they've retained a stable web
     site. besides the liberal religious orgs, you can also try the
     occult organizations. their participative requirement can be
     as simple as paying the dues and agreeing to their oaths
     within rituals of initiation (such as in the OTO, which you
     can reach at http://oto-usa.org/about_oto.html
, whose second
     degree title of conferment is "Magician") or studying and
     earning sufficient respect for one's (typically Hermetic)
     achievements that one may qualify for the degree of 'Magus' in
     some organization like one of the Golden Dawn orders (you can
     find many of them online -- try starting at the GD REF, which
     is a reference document of the alt.magick newsgroup FAQ, and
     may be reached at

            http://www.luckymojo.com/faqs.html
).
     
     the heart of your question as I understand it, however, is not
     so much whether *others* consider you to be a mage or magician
     as much as how you might proceed to integrate magic as a real
     part of your life, if not suffusing yourself completely. there
     are as many ways to do this as there are people, and your
     reflection on the best ways that you tend to learn and remake
     your life would profit you greatly.
     
     part of the variables encountered when answering this question
     include how to interpret the term 'magic' and whether some
     particular traditional or nontraditional style of magical
     practice would suit you best. without knowing you, that is
     rather difficult to know, and this seems to be the natural
     starting point for those who are completely new to occultism
     and want to 'become a mage': identifying what *kind* of mage
     you are likely to want to be. therefore the first step will be
     to study the subject in a general way so as to identify the
     most attractive style that will enthuse rather than dissuade.
     
     the history of magic is such that two main categories of magic
     are discernable: theurgy and thaumaturgy. these are further
     broken down based upon the religious character and practical
     results of the magical style. theurgy is as diverse as is the
     field of religion, ranging from the penitent service to a
     single deity (e.g. priests in Roman Catholicism and its Mass
     transubstantiation rituals) to the glorious variety found
     within Neopagan, African, or other pantheons and the convivial
     interaction which the mage is likely to have as a channel or
     vehicle for the manifestation of the god/orisha/loa/et al).
     the objectives of the theurge tend to center around gods,
     spirits, angels, demons, or some other nonordinary entities.
     placating these beings or engaging them in a negotiated use of
     their presumed powers for one's own ends often takes the form
     of invoking them or their power for this purpose.
     
     thaumaturgy is what might comparably be called 'natural magic'
     -- in that it includes the natural world as its components.
     here you'll find the typical significance of 'witchcraft',
     with its potions, philtres, and powders. the spells of the
     thaumaturge usually have quite practical ends as objectives,
     providing results or assistance in the pursuit of results that
     most of those who do not employ magic can well understand.
     most magic of this type seems to concentrate on that which
     concerns people: money, love, ***, antagonism, social or
     performance success, or the rectification of what is usually
     considered some 'adverse condition' (purification, removing
     jinxes, etc.).
     
     these two are categories between which you may choose right
     now and assist yourself in making the best of your stylistic
     assessment. there is at times a great deal of antagonism
     between theurges and thaumaturgists, because of the
     preferences each has with regard to values, goals, and the
     methods of attempting to achieve these. those who prefer
     theurgy may enjoy African-dias****a, Hermetic or New Age
     communities. examples from these include Santeria, Golden
     Dawn, OTO, and Neopagan communities, as well as the Berkeley
     Psychic Institute, those affiliated with New Age Christian
     'Course in Miracles', or some Eastern groups such as the 
     Hindu SYDA Foundation or the Buddhist Nichiren Shoshu.
     
     be aware that all of these groups have prevalent cosmologies
     and moral standards, of variable requirement, which may or may
     not appeal to you, and they may not think of 'magic' in the
     sense that you do (for example, they may call it 'ebos' in
     Santeria, 'operations' in the Golden Dawn and OTO, 'workings'
     or just 'rituals' in Neopagan groups, 'siddhis' in SYDA,
     'psychic abilities' in the Berkeley Psychic Institute, 'making
     miracles possible' in A Course of Miracles groups or
     'medicine' amongst Neo-Shamanic groups). the common foundation
     of these is that they are interacting with or drawing from (a)
     god(s) or spirit(s) as an integral element of their magical
     practice. the mage of this categorical type may benefit from a
     penchance for dramatic ritual, prayer, meditation, and in many
     cases socializing and politics.
     
     in comparison, those drawn to thaumaturgy may find that there
     are few resources of an organized nature that will supplement
     hir development, but there are numerous textual references
     (grimoires, spell lists: both online and off) that can provide
     for the self-starter a very good foundation in becoming a
     mage. these practical supplements (and often those who put
     them together) tend not to rely upon the acceptance of any
     particular moral, metaphysical, or contractual perspective in
     order to completely assimilate the working style.
     
     cultural contexts sometimes envelope thaumaturgical data, or
     make it available to the interested student. you can find
     information about hoodoo, for example, or stregha, gypsy
     witchcraft, hexencraft, etc., without necessarily encountering
     these larger, religious, presuppositions. on the other hand,
     you may find any number of biases surrounding classical
     grimoires (e.g. Jewish, Christian and Hermetic notions of how
     and why magic should be performed). the mage of this
     categorical type may benefit from a penchance for botany,
     chemistry, craftwork, symbolism, librarian****p, and solitary
     research.
     
     it should be said that there are sincere and successful
     attempts to create or at least *appear* to fabricate a
     realistic fusion between theurgy and thaumaturgy. many of the
     styles mentioned above may actively promote magical spells
     without the need for gods, for example, even though their
     biases include them. magical approaches such as what is called
     'Chaos Magick' may also appeal to those who are attempting to
     locate more fluid theurgic magical systems without traditional
     prejudices. syncretic magical traditions like hoodoo in many
     cases provide the best of both worlds, as they may draw
     material and ideas from classical theurgists yet have their
     foundation in natural magic and use herbs and minerals as
     essential ingredients for successful magical tools and spells.
     
     ultimately the best assessment of whether someone is or is not
     a mage is based upon practical considerations, and
     particularly those which satisfy the conditions of the chosen
     significance of the term. as with all labels, the plasticity
     of identifying someone as a mage is prone to vary greatly,
     especially with some in the magical community associating any
     volitional act as an act of magic. proceed at your own risk.
           ________________________________________________
   
   01.02 how can I learn about magic online?
   
     Information
     consult the 'Esoteric and Occult' section of the Open Directory
     Project (ODP) for links to relevant web pages, at

	http://dmoz.org/Society/Religion_and_Spirituality/Esoteric_and_Occult

     there are many popular email lists at Yahoogroups about
     magic classified as a Pagan activity by the ignorant
     Christians who set up the directory scheme at:

    
http://dir.groups.yahoo.com/dir/Religion___Beliefs/Paganism/Magick?show_groups=1

     a source for oldstyle information (like FTP files and usenet
     newsgroup posts) may be found in the Mage's Guide to the 
     Internet (MaGI) at:

	             http://www.luckymojo.com/magi

     the problem is not access to information any more (at least 
     not once one has oriented and this doesn't take much time), 
     it is sorting that in which we can find value from that in 
     which we cannot. 
     
     Authority
     a great part of the problem is that what's "authoritative" is
     somewhat relative to the individual who is doing the review.
     there are emotional and imaginative approaches, dry and
     intellectual affairs, those based on not much experience,
     those based entirely on it, those who prefer their magic in
     armchairs, those who prefer it in Hell, in Heaven, in Space,
     in the Dirt, some with connections to organizations (covens,
     lodges, grottos, pronaos, churches, temples, etc.), some to
     traditions (lineages, sects, etc.) and some way out there in
     weirdsville-whoknowswhere.
     
     Thoughts
     the first step in determining authoritativeness is to look
     INWARD. what sorts of questions do you find valuable to
     contemplate? are they pragmatic (how do I do X?), theoretical
     (what does X mean?), ethical (when is it bad to do X?), or
     some combination of these? if YOU were devising a test for
     students (don't bother that you may be one yourself), what
     questions would you put on this test (don't worry if you don't
     know answers!)? making up the test will assist you in
     beginning a comparison of knowledge-bases with others in the
     occult community online or off. continue to look at these
     questions. watch how your responses change as you meet people
     who approach the questions from different places. add to that
     list of questions and restructure them as you proceed in your
     self-education.
     
     Tastes
     the second step in determining authoritativeness is to look
     INWARD. what are your TASTES with regard to occult subjects
     and practices? if you don't know, then EXPLORE! find out what
     tastes good. do angels and bunnies and light just turn you on?
     how about alien infestations from the horrid depths of space?
     strange words and weird mathematics? just swimming in cool
     ponds during autumn? there are many many different approaches
     to magic, even religious ones! (see Islam/Sufism, the forums
     dedicated to a discussion of Christian Magic, or the more
     eclectic Hermetic culture). explore as many as suits your
     taste. sometimes settling for what comes first is not the best
     means of attaining any goals you may have.
     
     Activity
     the third step in determining authoritativeness is to
     EXPERIENCE. *do things*. try out things and above all, FAIL
     MISERABLY. the failure is as im****tant as is the success. the
     two are ultimately a product of warped thinking anyway.
     Socrates is re****ted to have said that the unexamined life is
     not worth living. it may be equally true that the
     UNEXPERIENCED life is not worth living. be imaginative. fly by
     the seat of your pants. take risks. do the FORBIDDEN.
     
     Reflection
     the fourth step in determining authoritativeness is to
     REFLECT. see what people say in their
     words/actions/expressions which seems to conform to your
     experience of the world. when you can get a 'fix' on someone
     and you LIKE what they are saying, then compare these people
     with others who may qualify in a similar way. engage others
     and draw from THEIR experience and reflection. develop your
     own ideas as a result of critical thought ("question
     authority"!) and your own practice as a result of creative
     exploration.
     
     Abstraction
     the last step in determining authoritativeness is to PROJECT.
     just because someone says something about which you do not
     agree this does not make them idiots. they may have experience
     which you do not have and they could be representing a very
     im****tant and oft-overlooked reflection. it is for this reason
     that it is quite difficult to be sure just who is and who is
     not an asshole without substance. along the path of wizardry
     we do not burn our bridges, even while we may place small
     signs near them which say 'Of Uncertain Value'.
     
     Growth
     the most im****tant principle in determining authoritativeness
     is to develop it within ourselves. suckling at the teats of
     masters may be im****tant at certain stages of our growth, yet
     eventually we must break away from the nest, we must try out
     our wings, we must take risks and become reservoirs of
     experience and wisdom ourselves. if nothing else, through such
     exploits we may become humble.
     
     Soaring
     make it up as you go along. create your own style. this is how
     the current approaches appeared. explore the length and
     breadth of religious and magical disciplines and techniques if
     this suits your fancy. visualization? it is quite effective
     for those who don't have a need or resource for material
     tools.
     
     look at all the divination systems available: astrology,
     qabalah, tarot, runes, etc., etc. look at the Spiritualist
     supply stores: ouija, rapping tables, ESP cards, etc., etc.
     look at the ceremonialist's shops: wands, swords, incenses,
     candles, cauldrons, etc., etc. look at the witches' broom
     closets: potions, philtres, powders, charms, talismans. check
     out primitive and modern religious practices if this draws
     you: drums, rattles, bells, lights, chanting, spinning,
     singing, etc., etc. check into the resources on natural highs
     and psychotropics. check into the billions of ways to become a
     sorceror (one who explores the realms of consciousness). magic
     may find its way to you.
     
     Destiny
     limits? there is no limit to magic. it can infuse and
     encompass your entire life experience. you can click into the
     Wave Of the World and become the great Fool-Magus that attains
     to the Great Work and sets the world arights. you can retire
     to a humble country cottage and brew potions for friends and
     family. you can refa****on the cosmos to your liking, become
     God, and do the Hokey Pokey!
      __________________________________________________________
   
   02.00 TERMINOLOGY
   
   02.01 what is "magick"? is it different than "magic"?
   
     "magick" is a very particular and peculiar subject of study
     amongst the social groups clustered around Edward Alexander
     "Aleister" Crowley. most of the rest of the world teaches
     about magic as some system of symbolic manipulation of the
     physical world.
     
     the typical assertion is that 'magick' separates stage magic
     from occult magick (usually ascribed to Crowley, who made it
     very clear he used it to differentiate his mystical magic from
     that of his competition, who used different means to achieve
     the same Hermetic goals). Crowley's usage was rather unique
     for his time period, and now many who use it after him only
     know about or practice ceremonial magic.
     
     basically magick (and Hermetic magic as a whole) includes
     ritual ceremonies to achieve mystical objectives. its
     co-option of the term 'magic' toward this end should be
     considered a religious antagonism toward folk magic from the
     standpoint of a privileged European literati, who describe
     folk magic as 'Low' and present the subject in biased and
     skewed ways to serve their religious interests (their
     'elevated' bias indicating their allegiance to the sky-gods of
     Western religious cults and the transcendental 'heavens'
     located beyond the terran gravitational sink from which they
     typically seek to escape -- comparable to some Eastern
     mystics, whose traditions they will also attempt to co-opt
     toward their ends).
     
     for those interested in magick of this type, there are many of
     Aleister Crowley's writings available online, and one of the
     best introductions is "Magick in Theory and Practice":
     
             http://www.luckymojo.com/crowley/004mitap.txt
                                   
     those who want to read what Crowley had to write on occultism
     (alchemy, divination, and magic), stripped of his religious
     and mystical verbiage may find the following file valuable:
    
       http://www.luckymojo.com/esoteric/occultism/crowleymitap.html

                                   
     MAGIC, on the other hand, transcends these Hermetic goals and
     methods, and forms a part of occult study, along with systems
     of divination and alchemy. the predominant focus of magical
     lore is the association of spell elements with the desired
     results of the crafted spell. beyond this, traditional methods
     of spell-casting and spell-resolution, how nonordinary
     entities may relate to this process, and what conditions
     ensure the security of the mage and the reliability of the
     spell, form the major subject categories.
     
     in general, magic is the activity of trying to cause or assist
     the cause of change toward a desired end through symbolic
     means. its objectives and the elements of its practice vary
     from culture to culture.
           ________________________________________________
   
   02.02 why is the "alt.magick" newsgroup spelled this way?
   
     the alt.magic newsgroup was created prior to the arrival of
     cyber-savvy occultists in usenet for the purpose of discussing
     stage magic. those who knew how to expand usenet's alt
     newsgroups were few or uninterested in occultism. those who
     did have such interest and knowledge were familiar with
     Crowley's writings and decided to create alt.magick as a forum
     for the discussion of occult magic, though the predominant
     focus of participants tends to be ceremonialism and Hermetic
     mysticism.
      __________________________________________________________
   
   03.00 TERMINOLOGY
   
   03.01: what is the difference between white and black
   magic and how are they used?
   
     the principles of magic are roughly the same throughout the
     cultures of the world, though the aims, techniques and
     symbolic elements will vary from culture to culture.
     
     when differentiations such as 'black' and 'white' are made
     between types of magic, the usual association is that 'black'
     is the forbidden and socially reprehensible, or that it is
     nefarious in its aims, design or components. depending on the
     culture these aims and so on will vary, but that which
     trespasses taboo will usually be castigated as 'black magic'
     and avoided by all except those who practice it and those who
     contract to have it done for them. the 'white' is usually
     societally-approved, sup****tive, integrative, usually
     acquisitive or mystical in focus.
     
     with the development of modern Satanism the terms of arcane
     reference have as usual been arranged so as to flaunt the
     demonized from the position of the heroic, and 'Black Magick'
     (most modern Satanist occultists have been influenced by
     Aleister Crowley to some degree) has been lauded as a worthy
     pursuit within this subculture by such authors as LaVey and
     Aquino as having a 'Greater' and 'Lesser' variety. the former
     usually has mystical aims (Crowley's 'White Magick') and the
     latter may have materialistic aims (even simple deception and
     manipulation are described as 'Lesser Magick' in modern
     Satanism).
      __________________________________________________________
   
   04.00 FORMULAE
   
   04.01: what's a good spell to change my body, ***, my ***ual 
   preference, or my shape?

     what you're asking about is generally referred to as a 
     'nature-change', or 'transubstantiation spell'. it has 
     relatives amongst thaumaturgic (shape-change) and 
     theurgic (communion) operations and has gained attention
     in popular fiction such as the 'Glamour Spell' in the
     film 'The Craft'. 

     as with other overt manipulation spells of the type that
     make an appearance in role-playing games and movies,
     transubstantiation depends upon an underlying flexible
     physics making matter and its manifestations subject
     to the manipulation of the proper natural or supernatural
     forces (e.g. the fabled, if heinous, Black Cat Bone that
     supposedly gives invisibility to its holder, or the various
     religious wafer-to-godflesh rituals supposed to convey
     upon its cannibals transmortem-survival and rejuvenation).

     to my knowledge all of these types of spells are symbolic
     or pertain wholly to the ASTRAL (i.e. imaginary) plane.
     various writers have described ways to change one's
     *perceptions* of oneself in an experience of becoming some
     other animal, for example (including such controversials
     as Castaneda and LaVey). this may include the introduction
     of psychedelics, sleep-deprivation, or intense trancing.
     these trance-induced experiences may have effects similar,
     subjectively, to actualized transubstantiation, yet their
     duration is finite and there is always a return to the
     ordinary consciousness state outside psychosis. for more
     on how to change interior perceptions of oneself, consult
     materials on "shape-change" or "theriomorphing". subjects
     like what is called "shamanism" will sometimes describe
     the exact method, and sometimes leave it to the experiment
     of the intrepid adventurer, the Set determining in some
     measure the nature of the necessary Trigger-change.
     
     otherwise, the best you may be able to achieve with magic
     in changing your nature may be a kind of boost whereby
     your selection of some other behavioural set is given
     emphasis through repeated focus and identification in
     rituals so as to attempt revolutionary overthrow of what
     may have become subroutines in your deep consciousness.

     sometimes a suspension of any of your daily routines and
     revision of social connections may be necessary supplements
     to achieve this, however.  e.g. if you want to change your
     ***ual preferences, hang out more with those who are very
     firmly aligned with your intended aim, eshewing the company
     of those who are similar to or who identify you with that
     from which you are intending to depart; you may also wish
     to take an extended vacation from your ordinary schedule
     and then return with a reformatting behavioural set in mind.
           ________________________________________________

   04.02: where can I find (variable other spell)?
   
     there is a newsgroup specifically intended for the discussion
     of and distribution of spells, called
     
                news:alt.paranormal.spells.hexes.magic
                                   
     which preceded the creation of alt.magick and
     alt.pagan.magick. people post spells to it all the time. for
     that matter, there have been spells posted to the alt.magick.*
     constellation of newsgroups for years! many of these have been
     compiled in "REF" (reference) files and are accessible via the
     newsgroup-created alt.magick FAQ at:
     
                http://www.luckymojo.com/altmagickfaq/
                                   
     in fact, my wife, sri catyananda, has constructed a whole
     WEBSITE full of spells divided up by type, free to the reader!
     you can find it at:
     
                 http://www.luckymojo.com/spells.html
                                   
     if you appreciated this notice and create spells yourself,
     please post a spell of your own and
     mailto:spells@[EMAIL PROTECTED]
 so that she can archive it for
     everyone's benefit!
     
     love spells may be found at the following URLs:
     
              http://www.luckymojo.com/femaledomination.html
               http://www.luckymojo.com/mojocatspells.html
                 http://www.luckymojo.com/lovespells.html
                   http://www.luckymojo.com/spells.html
                    http://www.luckymojo.com/mojo.html
      __________________________________________________________
   
   SCIENCE
   
   05.01: can you prove that magic exists?
   
     the question is ambiguous, since the terms 'prove' and 'magic'
     (by any spelling) are contested as to their meaning, varying
     widely across the spectrum of esoteric and scientific study,
     from academic to popular social circles.
     
     fantasy role-playing game types of effects (magic) visible to
     the video camera cannot be demonstrated (proven) to the
     skeptical inquirer. at best they may be achieved within the
     realm of imagination sometimes called 'the astral plane'. the
     childhood game of 'make believe' may play an integral role in
     how magic works. any extraordinary effects are considered
     below.
     
     psychospiritual effects achieved through the use of ritual
     symbolism (magic) are very difficult to verify (prove), and it
     may be hundreds of years before a scientific approach to
     mysticism is ever achieved in any depth and the charlatanry is
     winnowed from the reality. for now, skeptical groups are
     forging standards based on the technics of illusion (stage
     magic) that serve to expose the charlatans more easily. for
     opposing views (largely religious but some scientific) on the
     the topic of try the 'Opposing Views' category of the ODP at:

    
http://dmoz.org/Society/Religion_and_Spirituality/Opposing_Views/Esoteric_and_Occult/
     
     or the more general assessment of paranormal phenomena at:

     http://dmoz.org/Science/Science_in_Society/Skeptical_Inquiry/


     a reservoir of energy that may be drawn upon to achieve
     supranormal or supernatural effects (magic) has never been
     demonstrated to exist (proven), though many mystical and
     magical cosmologies seem to rely upon it for their sup****t
     (e.g. prana, chi, 'the force', etc.). in any case, the concept
     of something being 'supernatural' is illogical and based on
     quite limited ideas of what constitutes 'the natural world'.
     
     systems of psychospiritual transformation (magic), whatever
     their success, can easily be demonstrated (proven) to exist,
     and their elements vary considerably based on the culture and
     time of their construction. often they are differentiated
     based on taxonomical or traditional labels (e.g. 'Solomonic
     magic' and 'Chaos magick').
     
     esoteric philosophy designed to inspire the location and
     activation of the personal will (magic) is very easy to
     identify and comprehend (prove) by the diligent, though to
     what their application leads (ultimately a subjective effect
     of study and discipline) is still debated even in the occult
     communities dedicated to their study.
     
     the usual 'proof' that people accept is based on what I call
     Stoplight Magic. the phrase Stoplight Magic derives from a
     deceptive trick that I used to play on my brother when riding
     in a car or on bikes, or when walking quickly, toward a red
     signal light. as he was younger and less worldly, I would
     often try to trick him into thinking that I was powerful
     enough to change the lights to green in our path, by watching
     the cross-traffic light and, when it turned yellow, expressing
     some kind of intentional gesture to immediately precede the
     change to green our way. I have played similar tricks on
     people in an attempt to see what kinds of attention are
     required to successfully carry out stage magic (even during
     occult or religious rituals!) or basic card tricks (in which
     I've had an interest from a very young age).
     
     over time I found that others actually believed that they
     could achieve this feat, and I conjecture that they convinced
     themselves of it through a selective acceptance of their power
     and a restricted memory of success and failure. through this
     means they would 'try to change the light'. if successful,
     this would ACTUALLY be a type of telekinesis, rather than
     magic in any conventional sense. they would then dismiss a
     failure as a function of their unreadiness or lack of
     connection to the 'energy' they needed, and accept as a
     success whenever the light coincidentally (or properly-timed)
     changed to green for them. the timing might even develop over
     a period of time due to subconscious cues.
     
     this system of selective success-building in tune with natural
     rhythms I have since called Stoplight Magic and do not think
     that it includes any unusual or transpersonal volitional
     phenomena.
     
     the standards relevant to a truly scientific study of magic
     are intentionality and repeatability. one must be able to
     declare an intent to affect the world and be able to
     repeatedly take ritual and/or symbolic actions which are
     followed by the achievement of these effects.
     
     there are practical limitations to what may be 'proven' to any
     given individual. one may always find a way to justify denying
     anything that what one wishes. there is no way around this
     kind of 'skepticism'. one may set one's blinders (or
     spectacles) at the strength one prefers and nobody else will
     be able to affect them until some set of criteria (terms of
     proof) are agreed upon by those disputing the matter.
      __________________________________________________________
   
   HORROR
   
   06.01 is the Necronomicon real and can magic be based on it?
   
     that all depends on what you mean by "the Necronomicon" and by
     "real".
           ________________________________________________
   
   06.02: ok, is there a Necronomicon?
   
     there are several books with this name, but none of them
     appear to have the historical background provided. first we
     must consider what a Necronomicon IS OR MIGHT BE.
     
     my aim here in part is to carve out a neutral ground with a
     reference document (on par with Kendrick Kerwin Chua's FAQ
     
             http://www.luckymojo.com/altmagickfaq/nconref
                                   
     but more succinct) that may go some distance in ending the
     noise between magicians and academics while challenging
     magicians to put their arcanum where their mouth is, so to
     speak. I would simultaneously push the point that by all
     accounts there are NO pre-Lovecraft Necronomicons.
     
     the obsession with the Necronomicon is typically on the part
     of hyper-intellectuals (academics) whose knowledge and
     experience would otherwise preclude the belief in said object
     by virtue of their solid grounding in the sciences. one might
     compare the Lovecraftian scenarios involving the Necronomicon
     and "Cthulhu Mythos" with certain episodes of short stories or
     television series like "The Twilight Zone", "Outer Limits",
     "The Night Stalker", and, especially, "X-Files" (in its
     single, monster-episodes).
     
     the Necronomicon is both cherished by supposed cultists who
     would like to assist the Old Ones or some other Lovecraftian
     entity to achieve its pinnacle of power ("when the stars are
     right"), often at the expense of the human species, and feared
     by conspiracy-buffs who are somehow clued to the nefarious
     cosmic interlopers ready to gobble up our little planet. this
     brings to light immediately the tendency of participants and
     converts to the ostensible goals of these extraterrestrials to
     be insane, mad, sociopathological, or twisted into shadows of
     their former human selves. those who research on the fringes
     of such cults tend to begin resembling that which they are
     studying (compare Mulder in the X-files and how he is seen in
     the FBI as a fruitcake).
     
     in fact, the power objects such as the Necronomicon which may
     be used by Lovecraftian storytellers (whether between the
     pages of a book or in such interesting contexts as role-
     playing games) are usually coercive, corrupting of those who
     come into contact with them, and yet there is the promise, as
     with so many Cosmic Antagonists, of some future role of power
     as an underling to the New Aeon Rulers. sometimes the very
     experience of having contact with the book at all is
     sufficient to warrant its pursuit without regard for the
     possible consequences (compare how Dr. Pretorius and his
     assistants and obsessed followers react to his Resonator in
     the Lovecraft-inspired film "From Beyond": their search for
     extended human experiences and becoming a part of an ambiguous
     psychic conglomerate monster defies rationality).
     
     the Necronomicon specifically contains the rituals and symbols
     needed to summon powerful entities who, if they don't decide
     to have hir for dinner, may (here is the lure) be beneficent
     to the spell-worker, no matter the price that one must pay for
     the ritual. this appears to be a kind of Faustian pact, untold
     short-term glories and promises of future shelter from a
     coming Apocalypse which one is helping to make happen
     exchanged for assisting antagonists to the human species in
     gaining a foothold (compare the cor****ate enterprise in films
     like 'Aliens' who try to keep and breed the alien species, yet
     in Lovecraftian stories assistance more often activates
     through ritual summoning, conversion of other cultists, or
     merely laying the groundwork for others to do likewise). some
     of the cultist conversion occurs through the dimension of
     dreams (as with Cthulhu, who is said to be contacting converts
     therein).
     
     here is an egregore of the Book of Power, including grimoires
     such as "The Lesser Key of Solomon" or "The Goetia", the "Book
     of Shadows", which may be said to contain (at least access to)
     unspeakable power and a technological description beyond the
     bounds of ordinary scientific understandings. the Necronomicon
     falls into the coercive or destructive end of these books,
     which span from simple books of spells and formulae to cosmic
     formularies and tools of the Sorcerer Supreme ("The Book of
     the Vishanti" in Doctor Strange comics), to social contracts
     with deities ("Torah", "Old Testament", "New Testament",
     "Qur'an") of a presumed positive attitude toward humans and
     reservoirs of mystical power ("The Book of Five Rings", "Tao
     Teh Ching", "I Ching", "Diamond Sutra", termas of various
     sorts, cf. "Liber Grimoiris" by Frater Nigris at:
     
        http://www.luckymojo.com/avidyana/gnostik/grimoiris.tn
).
     
     next we must ask what benefit the Necronomicon is presumed to
     lend to its finders.
     
     there are two levels from which to respond to this question:
     (a) from the context of the stories associated with
     Lovecraft's constructions: the character's stated or implied
     motivations in encountering the Necronomicon or its class of
     magical item
     
     (b) from the context of nonfictional usage of these kinds of
     magical items regardless of their fictional descriptions and
     reputations.
     
     (a) there is no rational motivation for individuals, knowing
     what the reader knows, to pursue these books, determine their
     reality, or apply them toward nefarious and sociopathological
     ends. usually the characters 'fall under the spell' of the
     nefarious object, their curiosity leads them to an
     understanding of "what humans ought never know", their
     academic standards are abandoned in favor of their gradually
     increasing obsession with possessing and (usually merely
     providing a false veneer for) sheltering others from the
     horrible effects of the Book of Power.
     
     the premise behind the fictional stories is usually that the
     character begins from a standpoint of radical disbelief, yet
     whose skepticism inspires hir to examine even what could seem
     flaky leads in a survey of whatever subject they happen to
     find compelling (esp. archaeology, anthropology, or similar
     sciences in which the alien might be discovered amongst
     general historical simian remains or cosmological traces).
     
     the character cannot HELP but become convinced of the aweful
     horror that everything she knew about the world as presented
     from 'the scientific method' is WRONG, and that, lurking just
     beneath a filmy coating of conspiracy or occultism, such
     objects of power exist and would lead to catastrophes in both
     academic as well as existential human realms if the objects of
     power were to "get into the wrong hands".
     
     (b) where this fits in with the world outside of fiction is of
     course the controversy surrounding the Necronomicon in its
     various versions promoted by post-Lovecraftian authors and
     "discoverers". how much one is willing to accept of the
     outlandish (and classic, for its genre) fiction Lovecraft
     penned determines immediately what one is to make of and to
     what ends one might find use for the book.
     
     at the most intellectual and academic end of the theoretical
     spectrum, books in and of themselves do not contain power.
     their contents may make certain natural human experiences
     possible for those who choose to perform in the manner that
     may be described therein. the rituals or knowledge which is
     contained in the Necronomicon, being a reflection of the works
     of a fiction author, will never amount to much more than
     amusing entertainment or the basis for a peculiar kind of
     ceremonial magic (on par, possibly, with that which uses the
     medieval grimoires as its basis). at best one might use a
     Necronomicon to further one's spiritual development, at worse
     become lost in a fantasy world absent the discernment between
     fact and fiction, true power and insanity.
     
     from the perspective of the most liberal-minded rationalist,
     books can contain configurations of information which may have
     transformative effects upon the people and cultures to whom
     they are exposed. fictional works like Neal Stephenson's "Snow
     Crash" contain believable theories (mixed with fiction) about
     how religio-magical texts may function as a kind of
     information-virus that can be instrumental in shaping entire
     societies, perhaps the whole of the human species. the Book of
     Power, from this more imaginative perspective, could catalyze
     personal and sociological changes undreamt by previous
     authors. while it might be a stretch to accept Elder Gods
     trans****ted through time and space vying for the minds and
     souls of a hominid species on a speck of dirt circling a
     medium- sized star (the rationalist evaluation of many a
     science- fiction story), there is no arguing that certain
     texts have become the focus of intense human obsession, and
     may have some innate structural or conceptual content which
     makes possible what would othewise seem outlandish and
     unnatural.
     
     as a demon-summoner, the Necronomicon appears to be the apex
     of challenge to the adventurous, and symbolizes, if not
     functioning as, the mechanism by which one might bring into
     one's personal sphere of consciousness that alien element,
     forgotten and displaced by the development of civilization and
     higher "education".
     
     from the perspective of the religious, the Necronomicon must
     seem the epitome of evil, surely the comparable Shadow of the
     Bible to Christians, a textual Satan that can only result in
     doom and the demise of human concerns at the expense of faint
     promises to a deluded few. its very existence or fable must be
     denied and rejected so as never to give rise to human
     behaviours that replicate the cruel and insane outcomes
     depicted in Lovecraft's fiction.
     
     the general attraction of the Necronomicon is not that it
     contains secrets of parapsychology, E.S.P., telekinesis, or
     precognition, but that it affords allegiance with potent and
     dangerous entities whose fictional basis is disputed by many
     of those who make a study of gods and spirits with the intent
     of communication and pact-making.
     
     all of that said, I have constructed a text whereby the
     summoning and encounter with Lovecraftian monsters could form
     an im****tant part of one's magical enterprise. in a nutshell,
     one may use the discordian experiences of such encounters as
     ballast against the rigidifying and orderly experiences to
     which one is likely to be subject as part of any human
     mystical regimen (because they all appear to be extremely
     structured and disciplined). you can evaluate this text
     yourself at
     
         http://www.luckymojo.com/avidyana/shaitan/l.kthlu.95
                                   
     whether any particular Necronomicon might assist one in this
     can only be determined through trial and error, the review by
     magicians of these texts being the most im****tant criteria by
     which they ought be assessed. posts to alt.magick, therefore,
     which detail one's personal experiences in using a
     Necronomicon should clearly identify which one is being used
     and how, what one's intent is in the rituals or spells, and
     what results have been obtained. continued wrangling about
     whether any particular volume is "fake" or "worthless" just
     wastes all our time.
           ________________________________________________
   
   06.03 yeah, ok, but could and does a Necronomicon *exist*??
   
     it should be noted that just because a Necronomicon is a hoax
     for having made a false claim of origin, this does NOT mean
     that the book is necessarily a 'fake' in its entirety and its
     contents should ALSO be evaluated from the standpoint of a
     comparison with Lovecraft's criteria. any hoax (originating
     post-Lovecraft while laying claim to more ancient origins) may
     contain elements that a 'real' Necronomicon can be said to
     have, despite its inherently falsified premise of creation.
     
     I know this last point may not sit well with academics of
     library science, but it constitutes a rational means of
     evaluating a Book of Power mentioned by an author of fiction
     which emerges from human consciousness as a magical text
     (grimoire). historical origins are only ONE facet of a
     Necronomicon assessment, one that has unfortunately obsessed
     both sides of those who engage the debate.
     
     one might create a book which conformed to all of Lovecraft's
     descriptions without making a claim that the book is
     pre-Lovecraftian or derived from physical historical sources
     (as compared to having been received from the astral plane as
     a text which conforms to the character and content of what
     Lovecraft imagined, having the quality of having been written
     by Alhazred, during that time period, containing references
     and magical content almost believable to the academic and
     definitely believable to the student of Cthulhu mythos).
     
     Lovecraft obtained at least some of his information about the
     text in DREAMS, so the details are likely to be hazy. we
     should identify which details are consistent and certain,
     which are inconsistent and certain, which are uncertain, and
     which are single-mentions that do not fit in with the rest.
     out of this batch of data we can arrive at a criteria for
     rational assessment of Necronomicons without regard to
     hassling with the academic and mystical soap opera arguments
     about physical origins, extending outward from Lovecraft's
     knowledge-base.
     
     the smallest possible construction of a Necronomicon would
     contain the quotes from Lovecraft's works on pages numbered
     appropriately, whether or not they pertained to a
     numerological sequence. the book would also conform to
     Lovecraft's general description also, and its content would
     resemble in character the historical influences that Lovecraft
     described in certainty. any ambiguity in HPL's data would
     allow some variation, and the rest would have to conform to
     the minimal standards constructed.
     
     of those which I am currently aware, here are im****tant
     features (I'll add more as I become aware of them through my
     studies of as I'm informed by those more scholarly than I):
     
     * physical historical origin -- since we know that Lovecraft
     dreamed up the name and concept of the book, any presentation
     that claims what is offered is the historical referent to
     Lovecraft's ideas should of course be considered a hoax until
     and unless documentation on such an historical existence was
     presented for review (unlikely in the extreme and it would
     reveal that Lovecraft was actually lying about his having
     created the concept).
     
     * scholarly features in content -- the Latin by Wormius would
     need to contain a prefatory note indicating that the Arabic
     original was lost.
     
     * ideal presentation -- the best rendering of a complete "Al
     Azif"/"Necronomicon" would be a presentation comparing Arabic
     (the supposed written language of Alhazred), Greek, Latin, and
     the language of sale, side by side for comparison by the
     interested academic.
     
     additional references:
          news:alt.horror.cthulhu
          news:alt.necronomicon
     ____________________________________________________________
   
   07.00 AFTERWORD
   
     since people have taken to calling the FAQ I edited for the
     usenet newsgroup alt.magick "nagasiva's alt.magick FAQ", I
     have created this admittedly biased file of responses to
     questions that I have seen come up over and over in response.
     this file is a direct proof contrary to these false claims.
     ____________________________________________________________
   
   08.00 COPYRIGHT
   
     this document copyright (c) nagasiva yronwode 2003. 
	               all rights reserved.
     
     electronic reproduction of this file, retaining complete
     copyright, and without charge, is the only legal means by
     which it may be communicated to other individuals. other
     methods must have the written approval of the editor, 
     nagasiva yronwode (mailto:nagasiva@[EMAIL PROTECTED]
).

    -------------------------------------------------------------

    QUOTE OF THE MONTH:

        David Cantu" <dczed@[EMAIL PROTECTED]
>:
	 "How does alt.magick act as a beacon in the darkness?"

	Peter J. Sanderson <brewmstr@[EMAIL PROTECTED]
>:
	 "Because it is like a stream of bat's piss."

EOF
 




 1 Posts in Topic:
nagasiva's alt.magick FAQ
luckymojo.com@[EMAIL PROT  2007-08-26 05:23:12 

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tan12V112 Sun Jul 6 16:43:19 CDT 2008.